// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_OPENGL_FORWARD_H_ #define DAWNNATIVE_OPENGL_FORWARD_H_ #include "dawn_native/ToBackend.h" namespace { class BindGroupBase; class BindGroup; class RenderPassDescriptor; } // namespace namespace dawn_native { namespace opengl { using BindGroup = BindGroupBase; using BindGroupLayout = BindGroupLayoutBase; class BlendState; class Buffer; class BufferView; class CommandBuffer; class ComputePipeline; class DepthStencilState; class Device; class InputState; class PersistentPipelineState; class PipelineLayout; class Queue; using RenderPassDescriptor = RenderPassDescriptorBase; class RenderPipeline; class Sampler; class ShaderModule; class SwapChain; class Texture; class TextureView; struct OpenGLBackendTraits { using BindGroupType = BindGroup; using BindGroupLayoutType = BindGroupLayout; using BlendStateType = BlendState; using BufferType = Buffer; using BufferViewType = BufferView; using CommandBufferType = CommandBuffer; using ComputePipelineType = ComputePipeline; using DepthStencilStateType = DepthStencilState; using DeviceType = Device; using InputStateType = InputState; using PipelineLayoutType = PipelineLayout; using QueueType = Queue; using RenderPassDescriptorType = RenderPassDescriptor; using RenderPipelineType = RenderPipeline; using SamplerType = Sampler; using ShaderModuleType = ShaderModule; using SwapChainType = SwapChain; using TextureType = Texture; using TextureViewType = TextureView; }; template auto ToBackend(T&& common) -> decltype(ToBackendBase(common)) { return ToBackendBase(common); } }} // namespace dawn_native::opengl #endif // DAWNNATIVE_OPENGL_FORWARD_H_