#include <metal_stdlib>

using namespace metal;

#if __METAL_VERSION__ >= 210
#define TINT_INVARIANT [[invariant]]
#else
#define TINT_INVARIANT
#endif

struct tint_symbol_1 {
  float4 value [[position]] TINT_INVARIANT;
};

float4 tint_symbol_inner() {
  return float4(0.0f);
}

vertex tint_symbol_1 tint_symbol() {
  float4 const inner_result = tint_symbol_inner();
  tint_symbol_1 wrapper_result = {};
  wrapper_result.value = inner_result;
  return wrapper_result;
}