uint3 tint_extract_bits(uint3 v, uint offset, uint count) { const uint s = min(offset, 32u); const uint e = min(32u, (s + count)); const uint shl = (32u - e); const uint shr = (shl + s); return ((v << uint3((shl).xxx)) >> uint3((shr).xxx)); } void f_1() { uint3 v = (0u).xxx; uint offset_1 = 0u; uint count = 0u; const uint3 x_16 = v; const uint x_17 = offset_1; const uint x_18 = count; const uint3 x_14 = tint_extract_bits(x_16, x_17, x_18); return; } [numthreads(1, 1, 1)] void f() { f_1(); return; }