#version 310 es precision mediump float; layout(binding = 0, std430) buffer SB_RW_ssbo { uint arg_0; } sb_rw; void atomicAdd_8a199a() { uint arg_1 = 1u; uint res = atomicAdd(sb_rw.arg_0, arg_1); } void fragment_main() { atomicAdd_8a199a(); } void main() { fragment_main(); return; } #version 310 es layout(binding = 0, std430) buffer SB_RW_ssbo { uint arg_0; } sb_rw; void atomicAdd_8a199a() { uint arg_1 = 1u; uint res = atomicAdd(sb_rw.arg_0, arg_1); } void compute_main() { atomicAdd_8a199a(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }