enable f16; fn frexp_5f47bf() { var arg_0 = vec2(f16()); var res = frexp(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { frexp_5f47bf(); return vec4(); } @fragment fn fragment_main() { frexp_5f47bf(); } @compute @workgroup_size(1) fn compute_main() { frexp_5f47bf(); }