enable f16; fn length_5b1a9b() { var arg_0 = vec4(f16()); var res : f16 = length(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { length_5b1a9b(); return vec4(); } @fragment fn fragment_main() { length_5b1a9b(); } @compute @workgroup_size(1) fn compute_main() { length_5b1a9b(); }