fn min_af326d() { var arg_0 = 1.0f; var arg_1 = 1.0f; var res : f32 = min(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { min_af326d(); return vec4(); } @fragment fn fragment_main() { min_af326d(); } @compute @workgroup_size(1) fn compute_main() { min_af326d(); }