fn sin_4e3979() { var arg_0 = vec4(1.0f); var res : vec4 = sin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sin_4e3979(); return vec4(); } @fragment fn fragment_main() { sin_4e3979(); } @compute @workgroup_size(1) fn compute_main() { sin_4e3979(); }