#version 310 es precision mediump float; uniform highp sampler2D arg_0_arg_1; void textureSample_51b514() { vec2 arg_2 = vec2(0.0f); vec4 res = texture(arg_0_arg_1, arg_2); } void fragment_main() { textureSample_51b514(); } void main() { fragment_main(); return; }