fn transpose_2585cd() { var arg_0 = mat4x3(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); var res : mat3x4 = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_2585cd(); return vec4(); } @fragment fn fragment_main() { transpose_2585cd(); } @compute @workgroup_size(1) fn compute_main() { transpose_2585cd(); }