#version 310 es uint local_invocation_index_1 = 0u; shared uint wg[4]; void compute_main_inner(uint local_invocation_index_2) { uint idx = 0u; idx = local_invocation_index_2; while (true) { uint x_21 = idx; if (!((x_21 < 4u))) { break; } uint x_26 = idx; atomicExchange(wg[x_26], 0u); { uint x_33 = idx; idx = (x_33 + 1u); } } barrier(); atomicExchange(wg[1], 1u); return; } void compute_main_1() { uint x_47 = local_invocation_index_1; compute_main_inner(x_47); return; } void compute_main(uint local_invocation_index_1_param) { { for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 4u); idx_1 = (idx_1 + 1u)) { uint i = idx_1; atomicExchange(wg[i], 0u); } } barrier(); local_invocation_index_1 = local_invocation_index_1_param; compute_main_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }