SKIP: FAILED #version 310 es precision mediump float; uniform highp usampler2D Src; uniform highp writeonly image2D Dst; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { uvec4 srcValue = uvec4(0u, 0u, 0u, 0u); uvec4 x_22 = texelFetch(Src, ivec3(0, 0, 0)); srcValue = x_22; uint x_24 = srcValue.x; uint x_25 = (x_24 + 1u); imageStore(Dst, ivec2(0, 0), srcValue.xxxx).x; return; } void main() { tint_symbol(); } Error parsing GLSL shader: ERROR: 0:10: 'texelFetch' : no matching overloaded function found ERROR: 0:10: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' ERROR: 0:10: '' : compilation terminated ERROR: 3 compilation errors. No code generated.