SKIP: FAILED #version 310 es precision mediump float; struct QuicksortObject { int numbers[10]; }; QuicksortObject obj = QuicksortObject(int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout (binding = 0) uniform buf0_1 { vec2 resolution; } x_188; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void swap_i1_i1_(inout int i, inout int j) { int temp = 0; int x_932 = temp; temp = 0; temp = x_932; vec3 x_523 = vec3(vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).z); int x_933 = i; i = 0; i = x_933; int x_28 = i; int x_934 = j; j = 0; j = x_934; vec3 x_524 = vec3(x_523.y, x_523.x, x_523.y); int x_935 = temp; temp = 0; temp = x_935; int x_30_save = x_28; int x_936 = obj.numbers[x_30_save]; obj.numbers[x_30_save] = 0; obj.numbers[x_30_save] = x_936; int x_31 = obj.numbers[x_30_save]; int x_937 = temp; temp = 0; temp = x_937; temp = x_31; int x_938 = j; j = 0; j = x_938; vec3 x_525 = vec3(x_523.z, vec3(1.0f, 2.0f, 3.0f).x, x_523.y); int x_939 = i; i = 0; i = x_939; int x_32 = i; int x_940 = obj.numbers[x_30_save]; obj.numbers[x_30_save] = 0; obj.numbers[x_30_save] = x_940; int x_33 = j; int x_941 = i; i = 0; i = x_941; vec3 x_526 = vec3(x_525.x, x_525.z, x_525.z); int x_942 = obj.numbers[x_30_save]; obj.numbers[x_30_save] = 0; obj.numbers[x_30_save] = x_942; int x_34_save = x_33; int x_35 = obj.numbers[x_34_save]; QuicksortObject x_943 = obj; int tint_symbol_5[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_6 = QuicksortObject(tint_symbol_5); obj = tint_symbol_6; obj = x_943; vec2 x_527 = vec2(x_526.x, x_526.x); int x_36_save = x_32; vec3 x_528 = vec3(x_524.x, x_524.z, x_524.x); obj.numbers[x_36_save] = x_35; QuicksortObject x_944 = obj; int tint_symbol_7[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_8 = QuicksortObject(tint_symbol_7); obj = tint_symbol_8; obj = x_944; vec3 x_529 = vec3(x_526.y, x_526.z, x_526.x); int x_945 = i; i = 0; i = x_945; int x_37 = j; int x_946 = temp; temp = 0; temp = x_946; vec2 x_530 = vec2(x_529.z, x_529.y); int x_947 = obj.numbers[x_34_save]; obj.numbers[x_34_save] = 0; obj.numbers[x_34_save] = x_947; int x_38 = temp; int x_948 = j; j = 0; j = x_948; vec3 x_531 = vec3(x_527.x, x_526.y, x_526.x); int x_949 = obj.numbers[x_36_save]; obj.numbers[x_36_save] = 0; obj.numbers[x_36_save] = x_949; QuicksortObject x_950 = obj; int tint_symbol_9[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_10 = QuicksortObject(tint_symbol_9); obj = tint_symbol_10; obj = x_950; vec3 x_532 = vec3(x_528.x, x_528.y, x_528.x); int x_951 = obj.numbers[x_34_save]; obj.numbers[x_34_save] = 0; obj.numbers[x_34_save] = x_951; obj.numbers[x_37] = x_38; return; } int performPartition_i1_i1_(inout int l, inout int h) { int param_3 = 0; int i_1 = 0; int j_1 = 0; int param_2 = 0; int param_1 = 0; int param = 0; int pivot = 0; vec2 x_537 = vec2(0.0f, 0.0f); vec3 x_538 = vec3(0.0f, 0.0f, 0.0f); int x_952 = h; h = 0; h = x_952; int x_41 = h; int x_953 = l; l = 0; l = x_953; int x_42_save = x_41; int x_954 = obj.numbers[x_42_save]; obj.numbers[x_42_save] = 0; obj.numbers[x_42_save] = x_954; int x_43 = obj.numbers[x_42_save]; int x_955 = param_3; param_3 = 0; param_3 = x_955; vec3 x_534 = vec3(vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).z); int x_956 = param_1; param_1 = 0; param_1 = x_956; pivot = x_43; int x_45 = l; int x_957 = h; h = 0; h = x_957; int x_958 = j_1; j_1 = 0; j_1 = x_958; vec3 x_535 = vec3(x_534.y, x_534.z, x_534.y); int x_959 = l; l = 0; l = x_959; i_1 = (x_45 - int(1u)); int x_49 = l; vec3 x_536 = vec3(x_534.x, x_534.z, x_535.x); j_1 = 10; QuicksortObject x_960 = obj; int tint_symbol_11[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_12 = QuicksortObject(tint_symbol_11); obj = tint_symbol_12; obj = x_960; while (true) { int x_961 = pivot; pivot = 0; pivot = x_961; int x_962 = param_1; param_1 = 0; param_1 = x_962; int x_55 = j_1; int x_963 = pivot; pivot = 0; pivot = x_963; x_537 = vec2(vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).z); QuicksortObject x_964 = obj; int tint_symbol_13[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_14 = QuicksortObject(tint_symbol_13); obj = tint_symbol_14; obj = x_964; int x_56 = h; int x_965 = h; h = 0; h = x_965; int x_966 = param; param = 0; param = x_966; int x_967 = j_1; j_1 = 0; j_1 = x_967; x_538 = vec3(x_534.x, x_537.y, x_534.z); int x_968 = param; param = 0; param = x_968; if ((x_55 <= (x_56 - int(1u)))) { } else { break; } int x_60 = j_1; int x_969 = obj.numbers[x_42_save]; obj.numbers[x_42_save] = 0; obj.numbers[x_42_save] = x_969; int x_61_save = x_60; int x_970 = h; h = 0; h = x_970; vec3 x_539 = vec3(x_537.x, x_535.z, x_537.x); int x_971 = param_1; param_1 = 0; param_1 = x_971; int x_62 = obj.numbers[x_61_save]; QuicksortObject x_972 = obj; int tint_symbol_15[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_16 = QuicksortObject(tint_symbol_15); obj = tint_symbol_16; obj = x_972; int x_63 = pivot; vec2 x_540 = vec2(vec3(1.0f, 2.0f, 3.0f).y, x_534.z); int x_973 = i_1; i_1 = 0; i_1 = x_973; int x_974 = l; l = 0; l = x_974; vec3 x_541 = vec3(x_534.y, x_534.x, x_534.y); int x_975 = pivot; pivot = 0; pivot = x_975; if ((x_62 <= x_63)) { vec3 x_542 = vec3(x_541.z, x_541.x, x_541.x); int x_976 = param_3; param_3 = 0; param_3 = x_976; int x_67 = i_1; int x_977 = pivot; pivot = 0; pivot = x_977; vec2 x_543 = vec2(x_539.x, x_541.y); int x_978 = i_1; i_1 = 0; i_1 = x_978; int x_979 = param; param = 0; param = x_979; i_1 = (x_67 + int(1u)); int x_980 = l; l = 0; l = x_980; vec3 x_544 = vec3(vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).y, x_540.x); int x_70 = i_1; vec2 x_545 = vec2(x_537.y, x_538.x); int x_981 = param; param = 0; param = x_981; param = x_70; int x_982 = param; param = 0; param = x_982; vec2 x_546 = vec2(x_545.x, x_545.x); int x_983 = i_1; i_1 = 0; i_1 = x_983; param_1 = j_1; int x_984 = param_3; param_3 = 0; param_3 = x_984; swap_i1_i1_(param, param_1); int x_985 = param_1; param_1 = 0; param_1 = x_985; } QuicksortObject x_986 = obj; int tint_symbol_17[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_18 = QuicksortObject(tint_symbol_17); obj = tint_symbol_18; obj = x_986; { int x_987 = h; h = 0; h = x_987; int x_74 = j_1; int x_988 = h; h = 0; h = x_988; vec3 x_547 = vec3(x_539.x, x_541.z, x_541.z); int x_989 = obj.numbers[x_61_save]; obj.numbers[x_61_save] = 0; obj.numbers[x_61_save] = x_989; int x_990 = param; param = 0; param = x_990; j_1 = (1 + x_74); int x_991 = param_1; param_1 = 0; param_1 = x_991; vec3 x_548 = vec3(x_541.y, x_541.z, x_541.x); int x_992 = obj.numbers[x_61_save]; obj.numbers[x_61_save] = 0; obj.numbers[x_61_save] = x_992; } } int x_76 = i_1; int x_993 = obj.numbers[x_42_save]; obj.numbers[x_42_save] = 0; obj.numbers[x_42_save] = x_993; vec2 x_549 = vec2(x_534.x, x_534.y); QuicksortObject x_994 = obj; int tint_symbol_19[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_20 = QuicksortObject(tint_symbol_19); obj = tint_symbol_20; obj = x_994; int x_995 = h; h = 0; h = x_995; i_1 = (1 + x_76); int x_996 = param_1; param_1 = 0; param_1 = x_996; int x_79 = i_1; int x_997 = j_1; j_1 = 0; j_1 = x_997; vec2 x_550 = vec2(x_534.x, x_534.x); int x_998 = param_1; param_1 = 0; param_1 = x_998; param_2 = x_79; vec2 x_551 = vec2(x_534.y, x_536.x); int x_999 = pivot; pivot = 0; pivot = x_999; int x_81 = h; vec2 x_552 = vec2(x_550.x, x_549.y); int x_1000 = h; h = 0; h = x_1000; param_3 = x_81; int x_1001 = i_1; i_1 = 0; i_1 = x_1001; vec2 x_553 = vec2(x_549.y, x_552.x); int x_1002 = h; h = 0; h = x_1002; swap_i1_i1_(param_2, param_3); int x_1003 = l; l = 0; l = x_1003; vec2 x_554 = vec2(x_536.z, vec3(1.0f, 2.0f, 3.0f).y); int x_1004 = param_1; param_1 = 0; param_1 = x_1004; int x_83 = i_1; int x_1005 = param; param = 0; param = x_1005; vec2 x_555 = vec2(x_534.y, x_534.x); int x_1006 = j_1; j_1 = 0; j_1 = x_1006; return x_83; } void quicksort_() { int param_4 = 0; int h_1 = 0; int p = 0; int l_1 = 0; int top = 0; int stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); int param_5 = 0; l_1 = 0; int x_1007 = param_5; param_5 = 0; param_5 = x_1007; h_1 = 9; int x_1008[10] = stack; int tint_symbol_21[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_21; stack = x_1008; vec2 x_556 = vec2(vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).y); int x_1009 = param_5; param_5 = 0; param_5 = x_1009; top = -1; int x_1010 = p; p = 0; p = x_1010; int x_93 = top; vec2 x_557 = vec2(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).x); int x_1011 = p; p = 0; p = x_1011; int x_94 = (x_93 + int(1u)); int x_1012 = top; top = 0; top = x_1012; vec2 x_558 = vec2(x_556.y, x_557.y); int x_1013 = param_4; param_4 = 0; param_4 = x_1013; top = x_94; int x_1014 = h_1; h_1 = 0; h_1 = x_1014; vec3 x_559 = vec3(x_557.y, x_557.x, x_557.x); int x_1015 = param_4; param_4 = 0; param_4 = x_1015; int x_95 = l_1; QuicksortObject x_1016 = obj; int tint_symbol_22[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_23 = QuicksortObject(tint_symbol_22); obj = tint_symbol_23; obj = x_1016; vec3 x_560 = vec3(x_559.y, x_559.x, x_557.x); int x_96_save = x_94; int x_1017[10] = stack; int tint_symbol_24[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_24; stack = x_1017; vec3 x_561 = vec3(x_556.y, x_556.y, x_556.y); int x_1018 = l_1; l_1 = 0; l_1 = 0; stack[x_96_save] = x_95; int x_1019 = param_5; param_5 = 0; param_5 = x_1019; int x_97 = top; int x_1020 = param_4; param_4 = 0; param_4 = x_1020; vec3 x_562 = vec3(vec3(1.0f, 2.0f, 3.0f).z, x_558.y, vec3(1.0f, 2.0f, 3.0f).y); int x_1021 = stack[x_96_save]; stack[x_96_save] = 0; stack[x_96_save] = x_1021; int x_98 = (x_97 + 1); int x_1022 = stack[x_96_save]; stack[x_96_save] = 0; stack[x_96_save] = x_1022; vec3 x_563 = vec3(x_559.x, x_559.z, x_556.y); top = x_98; int x_1023 = param_4; param_4 = 0; param_4 = x_1023; int x_99 = h_1; int x_1024 = param_4; param_4 = 0; param_4 = x_1024; vec3 x_564 = vec3(x_558.x, x_561.x, x_558.y); int x_1025 = l_1; l_1 = 0; l_1 = x_1025; int x_100_save = x_98; int x_1026 = param_5; param_5 = 0; param_5 = x_1026; vec2 x_565 = vec2(x_564.z, x_564.z); int x_1027 = p; p = 0; p = x_1027; stack[x_100_save] = x_99; while (true) { vec3 x_566 = vec3(x_563.x, x_563.x, x_563.x); int x_1028 = h_1; h_1 = 0; h_1 = x_1028; int x_1029[10] = stack; int tint_symbol_25[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_25; stack = x_1029; int x_106 = top; int x_1030[10] = stack; int tint_symbol_26[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_26; stack = x_1030; vec2 x_567 = vec2(x_558.x, x_564.z); int x_1031 = param_4; param_4 = 0; param_4 = x_1031; if ((x_106 >= int(0u))) { } else { break; } QuicksortObject x_1032 = obj; int tint_symbol_27[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_28 = QuicksortObject(tint_symbol_27); obj = tint_symbol_28; obj = x_1032; vec3 x_568 = vec3(x_559.y, x_559.x, x_563.y); int x_1033 = param_4; param_4 = 0; param_4 = x_1033; int x_108 = top; vec3 x_569 = vec3(x_565.x, x_567.y, x_565.x); int x_1034 = h_1; h_1 = 0; h_1 = x_1034; vec2 x_570 = vec2(x_556.x, x_556.x); int x_1035 = p; p = 0; p = x_1035; top = (x_108 - int(1u)); int x_1036 = p; p = 0; p = x_1036; int x_110_save = x_108; int x_1037 = stack[x_96_save]; stack[x_96_save] = 0; stack[x_96_save] = x_1037; int x_111 = stack[x_110_save]; int x_1038[10] = stack; int tint_symbol_29[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_29; stack = x_1038; vec3 x_571 = vec3(x_559.y, x_559.x, x_564.y); int x_1039 = l_1; l_1 = 0; l_1 = x_1039; h_1 = x_111; int x_1040[10] = stack; int tint_symbol_30[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_30; stack = x_1040; vec2 x_572 = vec2(x_562.y, x_561.y); int x_1041 = p; p = 0; p = x_1041; int x_112 = top; int x_1042 = param_4; param_4 = 0; param_4 = x_1042; int x_1043 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1043; vec2 x_573 = vec2(vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).z); top = (x_112 - 1); int x_1044 = param_5; param_5 = 0; param_5 = x_1044; vec3 x_574 = vec3(x_570.y, x_565.x, x_570.y); int x_1045 = h_1; h_1 = 0; h_1 = x_1045; int x_114_save = x_112; vec2 x_575 = vec2(x_564.y, x_564.z); int x_1046 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1046; int x_115 = stack[x_114_save]; int x_1047 = p; p = 0; p = x_1047; vec3 x_576 = vec3(x_573.y, x_573.y, x_565.x); int x_1048 = param_5; param_5 = 0; param_5 = x_1048; l_1 = x_115; int x_1049 = top; top = 0; top = x_1049; param_4 = l_1; int x_1050 = stack[x_110_save]; stack[x_110_save] = 0; stack[x_110_save] = x_1050; vec2 x_577 = vec2(x_569.y, x_569.z); int x_120 = h_1; vec2 x_578 = vec2(x_558.x, vec3(1.0f, 2.0f, 3.0f).y); param_5 = x_120; int x_1051 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1051; int x_121 = performPartition_i1_i1_(param_4, param_5); vec2 x_579 = vec2(x_567.x, x_568.x); int x_1052 = param_5; param_5 = 0; param_5 = x_1052; p = x_121; int x_1053 = param_4; param_4 = 0; param_4 = x_1053; int x_122 = p; int x_1054 = h_1; h_1 = 0; h_1 = x_1054; vec2 x_580 = vec2(x_568.y, x_568.y); int x_1055 = l_1; l_1 = 0; l_1 = x_1055; int x_1056 = h_1; h_1 = 0; h_1 = x_1056; int x_124 = l_1; int x_1057 = stack[x_110_save]; stack[x_110_save] = 0; stack[x_110_save] = x_1057; int x_1058 = h_1; h_1 = 0; h_1 = x_1058; vec2 x_582 = vec2(x_567.y, x_573.x); int x_1059 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1059; if (((x_122 - int(1u)) > x_124)) { int x_1060 = param_4; param_4 = 0; param_4 = x_1060; int x_128 = top; vec2 x_583 = vec2(x_571.y, x_556.y); int x_1061 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1061; int x_1062[10] = stack; int tint_symbol_31[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_31; stack = x_1062; vec2 x_584 = vec2(x_569.z, x_569.y); vec3 x_585 = vec3(x_580.y, x_577.x, x_577.x); int x_130 = l_1; int x_1063 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1063; vec2 x_586 = vec2(x_564.x, x_585.x); int x_1064 = param_5; param_5 = 0; param_5 = x_1064; int x_131_save = (1 + x_128); int x_1065 = stack[x_110_save]; stack[x_110_save] = 0; stack[x_110_save] = x_1065; vec3 x_587 = vec3(x_566.y, x_566.y, x_563.x); int x_1066 = param_5; param_5 = 0; param_5 = x_1066; stack[x_131_save] = x_130; int x_132 = top; int x_1067 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1067; vec2 x_588 = vec2(x_575.y, x_575.x); int x_1068 = stack[x_131_save]; stack[x_131_save] = 0; stack[x_131_save] = x_1068; int x_133 = int((1u + uint(x_132))); int x_1069 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1069; vec3 x_589 = vec3(x_576.z, x_588.y, x_576.z); int x_1070 = h_1; h_1 = 0; h_1 = x_1070; top = x_133; int x_1071[10] = stack; int tint_symbol_32[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_32; stack = x_1071; int x_134 = p; vec2 x_590 = vec2(x_576.x, x_573.y); int x_1072 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1072; int x_136_save = x_133; int x_1073 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1073; stack[x_136_save] = (x_134 - int(1u)); int x_1074 = stack[x_96_save]; stack[x_96_save] = 0; stack[x_96_save] = x_1074; vec2 x_591 = vec2(x_569.z, x_569.y); int x_1075 = stack[x_136_save]; stack[x_136_save] = 0; stack[x_136_save] = x_1075; } int x_1076 = stack[x_96_save]; stack[x_96_save] = 0; stack[x_96_save] = x_1076; vec2 x_592 = vec2(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).y); QuicksortObject x_1077 = obj; int tint_symbol_33[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_34 = QuicksortObject(tint_symbol_33); obj = tint_symbol_34; obj = x_1077; int x_137 = p; int x_1078 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1078; vec3 x_593 = vec3(x_571.z, x_556.x, x_556.y); int x_1079 = p; p = 0; p = x_1079; vec3 x_594 = vec3(x_563.z, x_563.x, x_575.x); int x_1080 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1080; int x_139 = h_1; int x_1081 = top; top = 0; top = x_1081; vec3 x_595 = vec3(x_560.z, x_568.x, x_560.x); int x_1082 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1082; int x_1083 = p; p = 0; p = x_1083; if ((int((1u + uint(x_137))) < x_139)) { int x_1084 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1084; vec2 x_596 = vec2(x_592.y, x_582.x); int x_1085 = l_1; l_1 = 0; l_1 = x_1085; int x_143 = top; int x_1086 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1086; vec3 x_597 = vec3(x_562.y, x_560.y, x_560.y); int x_144 = (x_143 + 1); int x_1087 = param_5; param_5 = 0; param_5 = x_1087; top = x_144; int x_1088 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1088; int x_145 = p; int x_1089 = param_5; param_5 = 0; param_5 = x_1089; vec3 x_599 = vec3(x_560.z, x_560.x, x_568.x); int x_1090 = p; p = 0; p = x_1090; vec3 x_600 = vec3(x_556.x, x_580.x, x_580.x); int x_1091 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1091; int x_147_save = x_144; int x_1092 = stack[x_110_save]; stack[x_110_save] = 0; stack[x_110_save] = x_1092; vec2 x_601 = vec2(x_563.x, x_563.y); stack[x_147_save] = int((1u + uint(x_145))); int x_1093[10] = stack; int tint_symbol_35[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_35; stack = x_1093; int x_148 = top; int x_1094 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1094; vec2 x_602 = vec2(x_565.y, x_599.y); int x_1095[10] = stack; int tint_symbol_36[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = tint_symbol_36; stack = x_1095; int x_149 = (x_148 + int(1u)); int x_1096 = stack[x_147_save]; stack[x_147_save] = 0; stack[x_147_save] = x_1096; top = x_149; int x_1097 = param_4; param_4 = 0; param_4 = x_1097; int x_150 = h_1; int x_1098 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1098; int x_1099 = stack[x_96_save]; stack[x_96_save] = 0; stack[x_96_save] = x_1099; stack[x_149] = x_150; int x_1100 = stack[x_114_save]; stack[x_114_save] = 0; stack[x_114_save] = x_1100; vec3 x_603 = vec3(x_568.y, x_564.x, x_564.x); int x_1101 = l_1; l_1 = 0; l_1 = x_1101; } int x_1102 = stack[x_100_save]; stack[x_100_save] = 0; stack[x_100_save] = x_1102; { int x_1103 = l_1; l_1 = 0; l_1 = x_1103; vec2 x_604 = vec2(x_563.z, x_564.x); QuicksortObject x_1104 = obj; int tint_symbol_37[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_38 = QuicksortObject(tint_symbol_37); obj = tint_symbol_38; obj = x_1104; } } int x_1105 = h_1; h_1 = 0; h_1 = x_1105; return; } void main_1() { vec3 color = vec3(0.0f, 0.0f, 0.0f); int i_2 = 0; vec2 uv = vec2(0.0f, 0.0f); vec2 x_717 = uv; uv = vec2(0.0f, 0.0f); uv = x_717; i_2 = 0; QuicksortObject x_721 = obj; int tint_symbol_39[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_40 = QuicksortObject(tint_symbol_39); obj = tint_symbol_40; obj = x_721; if (true) { QuicksortObject x_722 = obj; int tint_symbol_41[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_42 = QuicksortObject(tint_symbol_41); obj = tint_symbol_42; obj = x_722; vec2 x_431 = vec2(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).x); int x_158 = i_2; vec2 x_723 = uv; uv = vec2(0.0f, 0.0f); uv = x_723; vec3 x_725 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_725; vec2 x_432 = vec2(x_431.y, x_431.y); QuicksortObject x_726 = obj; int tint_symbol_43[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_44 = QuicksortObject(tint_symbol_43); obj = tint_symbol_44; obj = x_726; } QuicksortObject x_756 = obj; int tint_symbol_45[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_46 = QuicksortObject(tint_symbol_45); obj = tint_symbol_46; obj = x_756; vec2 x_446 = vec2(vec2(0.0f, 0.0f).x, vec2(0.0f, 0.0f).x); int x_757 = i_2; i_2 = 0; i_2 = x_757; quicksort_(); QuicksortObject x_758 = obj; int tint_symbol_47[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_48 = QuicksortObject(tint_symbol_47); obj = tint_symbol_48; obj = x_758; vec4 x_184 = tint_symbol; vec2 x_759 = uv; uv = vec2(0.0f, 0.0f); uv = x_759; vec2 x_447 = vec2(vec2(0.0f, 0.0f).y, vec2(0.0f, 0.0f).y); vec2 x_760 = uv; uv = vec2(0.0f, 0.0f); uv = x_760; vec2 x_185 = vec2(x_184.x, x_184.y); vec3 x_448 = vec3(x_185.y, x_446.y, x_446.y); QuicksortObject x_761 = obj; int tint_symbol_49[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_50 = QuicksortObject(tint_symbol_49); obj = tint_symbol_50; obj = x_761; vec2 x_762 = uv; uv = vec2(0.0f, 0.0f); uv = x_762; vec2 x_191 = x_188.resolution; QuicksortObject x_763 = obj; int tint_symbol_51[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_52 = QuicksortObject(tint_symbol_51); obj = tint_symbol_52; obj = x_763; vec3 x_449 = vec3(x_184.y, vec3(1.0f, 2.0f, 3.0f).z, x_184.w); vec3 x_764 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_764; vec2 x_192 = (x_185 / x_191); QuicksortObject x_765 = obj; int tint_symbol_53[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_54 = QuicksortObject(tint_symbol_53); obj = tint_symbol_54; obj = x_765; vec2 x_450 = vec2(x_447.x, x_185.y); vec3 x_766 = color; color = vec3(0.0f, 0.0f, 0.0f); vec3 x_767 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_767; color = x_766; uv = x_192; color = vec3(1.0f, 2.0f, 3.0f); vec3 x_768 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_768; vec3 x_451 = vec3(x_185.x, x_185.y, x_446.y); QuicksortObject x_769 = obj; int tint_symbol_55[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_56 = QuicksortObject(tint_symbol_55); obj = tint_symbol_56; obj = x_769; int x_770 = obj.numbers[0u]; obj.numbers[0u] = 0; obj.numbers[0u] = x_770; int x_201 = obj.numbers[0u]; QuicksortObject x_771 = obj; int tint_symbol_57[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_58 = QuicksortObject(tint_symbol_57); obj = tint_symbol_58; obj = x_771; int x_772 = obj.numbers[0u]; obj.numbers[0u] = 0; obj.numbers[0u] = x_772; float x_206 = color.x; float x_773 = color.x; color.x = 0.0f; color.x = x_773; vec2 x_452 = vec2(vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).y); int x_774 = i_2; i_2 = 0; i_2 = x_774; QuicksortObject x_775 = obj; int tint_symbol_59[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_60 = QuicksortObject(tint_symbol_59); obj = tint_symbol_60; obj = x_775; vec3 x_453 = vec3(x_451.x, x_450.x, x_450.y); color.x = (x_206 + float(x_201)); vec2 x_776 = uv; uv = vec2(0.0f, 0.0f); uv = x_776; vec2 x_777 = uv; uv = vec2(0.0f, 0.0f); uv = x_777; vec2 x_454 = vec2(x_184.y, x_184.y); float x_210 = uv.x; vec2 x_455 = vec2(x_192.y, x_192.x); float x_778 = uv.x; uv.x = 0.0f; uv.x = x_778; QuicksortObject x_779 = obj; int tint_symbol_61[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_62 = QuicksortObject(tint_symbol_61); obj = tint_symbol_62; obj = x_779; if ((x_210 > 0.25f)) { int x_780 = i_2; i_2 = 0; i_2 = x_780; int x_781 = obj.numbers[0u]; obj.numbers[0u] = 0; obj.numbers[0u] = x_781; vec3 x_456 = vec3(vec2(0.0f, 0.0f).y, x_448.y, x_448.y); float x_782 = uv.x; uv.x = 0.0f; uv.x = x_782; int x_216 = obj.numbers[1]; QuicksortObject x_783 = obj; int tint_symbol_63[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_64 = QuicksortObject(tint_symbol_63); obj = tint_symbol_64; obj = x_783; vec2 x_457 = vec2(x_454.x, x_454.x); vec2 x_784 = uv; uv = vec2(0.0f, 0.0f); uv = x_784; QuicksortObject x_785 = obj; int tint_symbol_65[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_66 = QuicksortObject(tint_symbol_65); obj = tint_symbol_66; obj = x_785; vec2 x_458 = vec2(vec3(1.0f, 2.0f, 3.0f).z, vec2(0.0f, 0.0f).y); int x_786 = i_2; i_2 = 0; i_2 = x_786; float x_219 = color[0]; float x_787 = color[0]; color[0] = 0.0f; color[0] = x_787; vec3 x_788 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_788; vec3 x_789 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_789; vec3 x_459 = vec3(x_454.y, x_454.y, x_447.y); float x_790 = color[0]; color[0] = 0.0f; color[0] = x_790; color.x = (float(x_216) + x_219); int x_791 = obj.numbers[0u]; obj.numbers[0u] = 0; obj.numbers[0u] = x_791; } float x_792 = uv.x; uv.x = 0.0f; uv.x = x_792; float x_793 = uv.x; uv.x = 0.0f; uv.x = x_793; float x_223 = uv.x; float x_794 = uv.x; uv.x = 0.0f; uv.x = x_794; vec3 x_460 = vec3(x_453.z, x_453.y, x_453.y); vec2 x_795 = uv; uv = vec2(0.0f, 0.0f); uv = x_795; float x_796 = uv.x; uv.x = 0.0f; uv.x = x_796; vec2 x_461 = vec2(vec2(0.0f, 0.0f).y, vec2(0.0f, 0.0f).y); float x_797 = uv.x; uv.x = 0.0f; uv.x = x_797; if ((x_223 > 0.5f)) { float x_798 = uv.x; uv.x = 0.0f; uv.x = x_798; vec2 x_462 = vec2(x_446.x, x_446.x); float x_799 = color.x; color.x = 0.0f; color.x = x_799; float x_800 = color.x; color.x = 0.0f; color.x = x_800; vec3 x_463 = vec3(x_453.x, x_453.z, x_461.y); float x_801 = color.x; color.x = 0.0f; color.x = x_801; int x_230 = obj.numbers[2u]; float x_802 = uv.x; uv.x = 0.0f; uv.x = x_802; float x_803 = color.x; color.x = 0.0f; color.x = x_803; int x_804 = obj.numbers[2u]; obj.numbers[2u] = 0; obj.numbers[2u] = x_804; vec2 x_464 = vec2(x_450.y, x_191.x); float x_805 = color.y; color.y = 0.0f; color.y = x_805; float x_234 = color.y; int x_806 = obj.numbers[2u]; obj.numbers[2u] = 0; obj.numbers[2u] = x_806; vec2 x_465 = vec2(x_463.x, x_185.x); float x_807 = color.x; color.x = 0.0f; color.x = x_807; int x_808 = i_2; i_2 = 0; i_2 = x_808; vec2 x_466 = vec2(x_455.y, vec2(0.0f, 0.0f).y); int x_809 = i_2; i_2 = 0; i_2 = x_809; color.y = (float(x_230) + x_234); float x_810 = uv.x; uv.x = 0.0f; uv.x = x_810; } int x_811 = i_2; i_2 = 0; i_2 = x_811; vec2 x_467 = vec2(x_191.x, x_191.x); float x_812 = uv.x; uv.x = 0.0f; uv.x = x_812; float x_238 = uv[0]; vec3 x_813 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_813; float x_814 = color.x; color.x = 0.0f; color.x = x_814; if ((x_238 > 0.75f)) { float x_815 = color.x; color.x = 0.0f; color.x = x_815; int x_245 = obj.numbers[3]; float x_816 = color.x; color.x = 0.0f; color.x = x_816; QuicksortObject x_817 = obj; int tint_symbol_67[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_68 = QuicksortObject(tint_symbol_67); obj = tint_symbol_68; obj = x_817; vec3 x_468 = vec3(x_467.x, x_467.x, x_467.x); float x_818 = uv[0]; uv[0] = 0.0f; uv[0] = x_818; float x_819 = uv.x; uv.x = 0.0f; uv.x = x_819; float x_249 = color.z; vec3 x_820 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_820; vec3 x_469 = vec3(x_467.x, x_191.y, x_467.y); float x_821 = color.z; color.z = 0.0f; color.z = x_821; int x_822 = obj.numbers[0u]; obj.numbers[0u] = 0; obj.numbers[0u] = x_822; vec2 x_470 = vec2(vec2(0.0f, 0.0f).x, vec2(0.0f, 0.0f).y); float x_823 = color.z; color.z = 0.0f; color.z = x_823; color.z = (x_249 + float(x_245)); vec2 x_824 = uv; uv = vec2(0.0f, 0.0f); uv = x_824; vec2 x_471 = vec2(x_470.y, x_470.y); } float x_825 = uv[0]; uv[0] = 0.0f; uv[0] = x_825; vec3 x_472 = vec3(x_454.x, x_454.y, x_454.y); int x_254 = obj.numbers[4]; float x_826 = uv[0]; uv[0] = 0.0f; uv[0] = x_826; vec3 x_827 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_827; vec3 x_473 = vec3(x_446.y, x_453.x, x_453.x); int x_828 = obj.numbers[4]; obj.numbers[4] = 0; obj.numbers[4] = x_828; vec2 x_474 = vec2(x_191.x, x_184.z); float x_829 = uv.x; uv.x = 0.0f; uv.x = x_829; float x_257 = color.y; float x_830 = color.y; color.y = 0.0f; color.y = x_830; vec2 x_475 = vec2(x_467.x, x_450.x); float x_831 = uv.x; uv.x = 0.0f; uv.x = x_831; float x_832 = color.x; color.x = 0.0f; color.x = x_832; vec2 x_476 = vec2(x_451.z, x_460.y); color.y = (x_257 + float(x_254)); vec3 x_477 = vec3(vec2(0.0f, 0.0f).x, x_472.x, vec2(0.0f, 0.0f).y); float x_833 = uv.x; uv.x = 0.0f; uv.x = x_833; float x_834 = color.x; color.x = 0.0f; color.x = x_834; vec2 x_478 = vec2(x_472.x, x_472.y); float x_835 = uv.y; uv.y = 0.0f; uv.y = x_835; float x_261 = uv.y; int x_836 = i_2; i_2 = 0; i_2 = x_836; vec3 x_479 = vec3(vec2(0.0f, 0.0f).y, x_454.y, vec2(0.0f, 0.0f).x); int x_837 = obj.numbers[0u]; obj.numbers[0u] = 0; obj.numbers[0u] = x_837; float x_838 = color.y; color.y = 0.0f; color.y = x_838; vec3 x_480 = vec3(x_446.x, x_446.x, vec2(0.0f, 0.0f).y); float x_839 = uv.x; uv.x = 0.0f; uv.x = x_839; if ((x_261 > 0.25f)) { vec2 x_481 = vec2(x_447.x, x_480.z); vec3 x_840 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_840; int x_267 = obj.numbers[5u]; float x_841 = color.x; color.x = 0.0f; color.x = x_841; int x_842 = i_2; i_2 = 0; i_2 = x_842; int x_843 = i_2; i_2 = 0; i_2 = x_843; float x_270 = color.x; float x_844 = uv[0]; uv[0] = 0.0f; uv[0] = x_844; vec3 x_482 = vec3(x_455.x, x_475.y, x_455.y); QuicksortObject x_845 = obj; int tint_symbol_69[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_70 = QuicksortObject(tint_symbol_69); obj = tint_symbol_70; obj = x_845; float x_846 = uv.y; uv.y = 0.0f; uv.y = x_846; int x_847 = i_2; i_2 = 0; i_2 = x_847; vec3 x_483 = vec3(x_184.w, x_184.w, x_192.x); float x_848 = uv.x; uv.x = 0.0f; uv.x = x_848; color.x = (float(x_267) + x_270); vec3 x_484 = vec3(x_454.y, x_450.x, x_454.y); float x_849 = uv.x; uv.x = 0.0f; uv.x = x_849; } float x_850 = color.x; color.x = 0.0f; color.x = x_850; vec3 x_485 = vec3(x_467.x, x_450.y, x_450.x); float x_851 = uv.y; uv.y = 0.0f; uv.y = x_851; int x_852 = obj.numbers[4]; obj.numbers[4] = 0; obj.numbers[4] = x_852; float x_274 = uv.y; int x_853 = obj.numbers[0u]; obj.numbers[0u] = 0; obj.numbers[0u] = x_853; if ((x_274 > 0.5f)) { float x_854 = uv.x; uv.x = 0.0f; uv.x = x_854; vec2 x_486 = vec2(x_480.y, x_455.y); float x_855 = color.y; color.y = 0.0f; color.y = x_855; vec2 x_487 = vec2(x_449.z, x_449.y); float x_856 = uv.y; uv.y = 0.0f; uv.y = x_856; int x_280 = obj.numbers[6u]; float x_857 = uv.y; uv.y = 0.0f; uv.y = x_857; int x_858 = i_2; i_2 = 0; i_2 = x_858; int x_859 = obj.numbers[4]; obj.numbers[4] = 0; obj.numbers[4] = x_859; vec2 x_488 = vec2(x_473.z, x_473.y); float x_283 = color.y; vec2 x_860 = uv; uv = vec2(0.0f, 0.0f); uv = x_860; float x_861 = color.x; color.x = 0.0f; color.x = x_861; vec2 x_489 = vec2(x_475.y, x_475.x); int x_862 = obj.numbers[6u]; obj.numbers[6u] = 0; obj.numbers[6u] = x_862; int x_863 = obj.numbers[6u]; obj.numbers[6u] = 0; obj.numbers[6u] = x_863; vec2 x_490 = vec2(x_480.z, x_480.z); QuicksortObject x_864 = obj; int tint_symbol_71[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_72 = QuicksortObject(tint_symbol_71); obj = tint_symbol_72; obj = x_864; color.y = (float(x_280) + x_283); float x_865 = color.x; color.x = 0.0f; color.x = x_865; vec2 x_491 = vec2(vec3(1.0f, 2.0f, 3.0f).y, x_454.x); float x_866 = color.y; color.y = 0.0f; color.y = x_866; } vec2 x_492 = vec2(x_455.y, x_455.y); float x_867 = color.x; color.x = 0.0f; color.x = x_867; float x_287 = uv.y; QuicksortObject x_868 = obj; int tint_symbol_73[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_74 = QuicksortObject(tint_symbol_73); obj = tint_symbol_74; obj = x_868; vec2 x_493 = vec2(x_475.x, x_475.y); float x_869 = uv[0]; uv[0] = 0.0f; uv[0] = x_869; float x_870 = color.y; color.y = 0.0f; color.y = x_870; vec3 x_494 = vec3(x_191.x, x_191.y, x_191.y); int x_871 = obj.numbers[4]; obj.numbers[4] = 0; obj.numbers[4] = x_871; if ((x_287 > 0.75f)) { vec3 x_872 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_872; float x_873 = color.x; color.x = 0.0f; color.x = x_873; vec3 x_495 = vec3(x_192.y, x_192.x, x_192.y); vec3 x_874 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_874; int x_293 = obj.numbers[7]; float x_875 = uv.x; uv.x = 0.0f; uv.x = x_875; vec3 x_496 = vec3(x_475.x, x_467.y, x_467.x); float x_876 = color.y; color.y = 0.0f; color.y = x_876; vec2 x_497 = vec2(x_477.x, x_461.y); int x_877 = obj.numbers[0u]; obj.numbers[0u] = 0; obj.numbers[0u] = x_877; float x_878 = color.y; color.y = 0.0f; color.y = x_878; vec3 x_498 = vec3(x_478.x, x_478.y, x_478.x); float x_879 = color.x; color.x = 0.0f; color.x = x_879; float x_296 = color.z; float x_880 = uv.y; uv.y = 0.0f; uv.y = x_880; vec2 x_499 = vec2(x_184.x, x_184.y); float x_881 = uv.x; uv.x = 0.0f; uv.x = x_881; float x_882 = uv.y; uv.y = 0.0f; uv.y = x_882; float x_883 = uv.y; uv.y = 0.0f; uv.y = x_883; vec3 x_500 = vec3(x_499.y, x_499.y, x_494.z); float x_884 = color.z; color.z = 0.0f; color.z = x_884; color.z = (float(x_293) + x_296); float x_885 = color.y; color.y = 0.0f; color.y = x_885; vec2 x_501 = vec2(x_453.x, x_453.z); float x_886 = color.x; color.x = 0.0f; color.x = x_886; } int x_887 = i_2; i_2 = 0; i_2 = x_887; vec2 x_502 = vec2(x_451.y, x_192.y); vec2 x_888 = uv; uv = vec2(0.0f, 0.0f); uv = x_888; int x_301 = obj.numbers[8]; int x_889 = i_2; i_2 = 0; i_2 = x_889; vec2 x_503 = vec2(x_185.x, x_451.z); int x_890 = obj.numbers[8]; obj.numbers[8] = 0; obj.numbers[8] = x_890; float x_891 = color.y; color.y = 0.0f; color.y = x_891; vec2 x_504 = vec2(x_453.y, vec2(0.0f, 0.0f).x); float x_892 = color.x; color.x = 0.0f; color.x = x_892; vec3 x_505 = vec3(x_504.x, x_504.y, x_504.x); float x_893 = color.z; color.z = 0.0f; color.z = x_893; float x_304 = color.z; float x_894 = color.x; color.x = 0.0f; color.x = x_894; vec2 x_506 = vec2(x_493.x, x_492.x); int x_895 = obj.numbers[4]; obj.numbers[4] = 0; obj.numbers[4] = x_895; float x_896 = uv.y; uv.y = 0.0f; uv.y = x_896; vec2 x_507 = vec2(x_461.x, x_447.x); float x_897 = color.y; color.y = 0.0f; color.y = x_897; color.z = (x_304 + float(x_301)); vec2 x_898 = uv; uv = vec2(0.0f, 0.0f); uv = x_898; float x_899 = uv.x; uv.x = 0.0f; uv.x = x_899; vec3 x_508 = vec3(x_461.y, x_461.x, x_506.y); float x_900 = uv.x; uv.x = 0.0f; uv.x = x_900; float x_308 = uv.x; float x_901 = color.y; color.y = 0.0f; color.y = x_901; vec3 x_509 = vec3(x_503.y, x_503.x, x_448.z); float x_902 = uv.y; uv.y = 0.0f; uv.y = x_902; float x_310 = uv.y; float x_903 = uv.y; uv.y = 0.0f; uv.y = x_903; float x_904 = color.z; color.z = 0.0f; color.z = x_904; vec3 x_510 = vec3(vec3(1.0f, 2.0f, 3.0f).y, x_485.y, x_485.z); float x_905 = color.z; color.z = 0.0f; color.z = x_905; int x_906 = i_2; i_2 = 0; i_2 = x_906; vec2 x_511 = vec2(x_485.z, x_485.y); vec3 x_907 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_907; float x_908 = uv.y; uv.y = 0.0f; uv.y = x_908; vec3 x_512 = vec3(x_455.y, x_455.y, x_455.y); int x_909 = obj.numbers[4]; obj.numbers[4] = 0; obj.numbers[4] = x_909; if ((abs((x_308 - x_310)) < 0.25f)) { float x_910 = uv.x; uv.x = 0.0f; uv.x = x_910; QuicksortObject x_911 = obj; int tint_symbol_75[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_76 = QuicksortObject(tint_symbol_75); obj = tint_symbol_76; obj = x_911; vec3 x_513 = vec3(x_505.z, x_505.x, x_448.x); int x_912 = obj.numbers[8]; obj.numbers[8] = 0; obj.numbers[8] = x_912; int x_317 = obj.numbers[9u]; vec3 x_514 = vec3(x_474.y, x_474.y, x_474.y); float x_913 = uv.y; uv.y = 0.0f; uv.y = x_913; float x_320 = color.x; float x_914 = uv.y; uv.y = 0.0f; uv.y = x_914; vec2 x_515 = vec2(x_502.x, x_502.y); float x_915 = color.x; color.x = 0.0f; color.x = x_915; vec3 x_916 = color; color = vec3(0.0f, 0.0f, 0.0f); color = x_916; vec2 x_516 = vec2(x_452.x, x_452.x); vec2 x_917 = uv; uv = vec2(0.0f, 0.0f); uv = x_917; float x_918 = uv.x; uv.x = 0.0f; uv.x = x_918; vec3 x_517 = vec3(vec2(0.0f, 0.0f).x, vec2(0.0f, 0.0f).x, vec2(0.0f, 0.0f).y); color.x = (float(x_317) + x_320); float x_919 = color.x; color.x = 0.0f; color.x = x_919; vec3 x_518 = vec3(x_480.y, x_508.x, x_480.x); float x_920 = color.x; color.x = 0.0f; color.x = x_920; } float x_921 = uv.y; uv.y = 0.0f; uv.y = x_921; vec3 x_325 = color; float x_922 = uv[0]; uv[0] = 0.0f; uv[0] = x_922; vec3 x_519 = vec3(x_447.x, x_446.x, x_446.y); vec3 x_326 = normalize(x_325); float x_923 = uv.x; uv.x = 0.0f; uv.x = x_923; QuicksortObject x_924 = obj; int tint_symbol_77[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_78 = QuicksortObject(tint_symbol_77); obj = tint_symbol_78; obj = x_924; QuicksortObject x_925 = obj; int tint_symbol_79[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_80 = QuicksortObject(tint_symbol_79); obj = tint_symbol_80; obj = x_925; float x_926 = color.y; color.y = 0.0f; color.y = x_926; vec2 x_520 = vec2(x_506.y, x_519.y); float x_927 = color.y; color.y = 0.0f; color.y = x_927; vec4 x_330 = vec4(x_326.x, x_326.y, x_326.z, 1.0f); float x_928 = uv.y; uv.y = 0.0f; uv.y = x_928; vec3 x_521 = vec3(vec3(1.0f, 2.0f, 3.0f).y, vec3(1.0f, 2.0f, 3.0f).y, x_520.y); float x_929 = uv.x; uv.x = 0.0f; uv.x = x_929; x_GLF_color = x_330; QuicksortObject x_930 = obj; int tint_symbol_81[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); QuicksortObject tint_symbol_82 = QuicksortObject(tint_symbol_81); obj = tint_symbol_82; obj = x_930; vec3 x_522 = vec3(x_330.w, x_330.y, x_493.x); float x_931 = color.x; color.x = 0.0f; color.x = x_931; return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_3 { vec4 gl_FragCoord_param; }; struct tint_symbol_4 { vec4 x_GLF_color_1; }; main_out tint_symbol_1_inner(vec4 gl_FragCoord_param) { tint_symbol = gl_FragCoord_param; main_1(); main_out tint_symbol_83 = main_out(x_GLF_color); return tint_symbol_83; } tint_symbol_4 tint_symbol_1(tint_symbol_3 tint_symbol_2) { main_out inner_result = tint_symbol_1_inner(tint_symbol_2.gl_FragCoord_param); tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_3 inputs; inputs.gl_FragCoord_param = gl_FragCoord; tint_symbol_4 outputs; outputs = tint_symbol_1(inputs); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:1553: 'gl_FragCoord_param' : identifiers starting with "gl_" are reserved ERROR: 0:1553: '' : compilation terminated ERROR: 2 compilation errors. No code generated.