struct buf0 { one : f32; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { var x_29 : bool; var x_30_phi : bool; x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); let x_23 : f32 = x_5.one; let x_24 : bool = (x_23 < 0.0); x_30_phi = x_24; if (x_24) { let x_28 : f32 = x_5.one; x_29 = (x_28 < 0.0); x_30_phi = x_29; } let x_30 : bool = x_30_phi; if (x_30) { x_GLF_color = vec4(1.0, 1.0, 1.0, 1.0); } else { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }