struct buf0 { injectionSwitch : vec2; }; [[group(0), binding(0)]] var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { var x_30 : f32; var x_32_phi : f32; x_32_phi = 0.0; loop { var x_33_phi : f32; let x_32 : f32 = x_32_phi; x_33_phi = x_32; let x_33 : f32 = x_33_phi; let x_39 : f32 = x_5.injectionSwitch.x; let x_41 : f32 = x_5.injectionSwitch.y; if ((x_39 < x_41)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } else { continue; } continuing { x_32_phi = x_33; } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }