#include using namespace metal; float tint_degrees(float param_0) { return param_0 * 57.295779513082322865; } void degrees_51f705() { float arg_0 = 1.0f; float res = tint_degrees(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { degrees_51f705(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { degrees_51f705(); return; } kernel void compute_main() { degrees_51f705(); return; }