@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8snorm, write>; fn textureNumLayers_e31be1() { var res : i32 = textureNumLayers(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { textureNumLayers_e31be1(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { textureNumLayers_e31be1(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureNumLayers_e31be1(); }