@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8snorm, write>;

fn textureNumLayers_e31be1() {
  var res : i32 = textureNumLayers(arg_0);
}

@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
  textureNumLayers_e31be1();
  return vec4<f32>();
}

@stage(fragment)
fn fragment_main() {
  textureNumLayers_e31be1();
}

@stage(compute) @workgroup_size(1)
fn compute_main() {
  textureNumLayers_e31be1();
}