struct Inner { x : i32; }; [[block]] struct S { a : vec3<i32>; b : i32; c : vec3<u32>; d : u32; e : vec3<f32>; f : f32; g : vec2<i32>; h : vec2<i32>; i : mat2x3<f32>; j : mat3x2<f32>; [[align(16)]] k : Inner; [[align(16)]] l : [[stride(16)]] array<Inner, 4>; }; [[binding(0), group(0)]] var<uniform> s : S; [[stage(compute), workgroup_size(1)]] fn main() { let a = s.a; let b = s.b; let c = s.c; let d = s.d; let e = s.e; let f = s.f; let g = s.g; let h = s.h; let i = s.i; let j = s.j; let k = s.k; let l = s.l; }