struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_float_values : Arr_1, } var x_GLF_color : vec4; @group(0) @binding(0) var x_6 : buf0; var gl_FragCoord : vec4; @group(0) @binding(1) var x_9 : buf1; fn main_1() { var i : i32; let x_34 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_35 : f32 = f32(x_34); x_GLF_color = vec4(x_35, x_35, x_35, x_35); let x_38 : f32 = gl_FragCoord.y; let x_40 : f32 = x_9.x_GLF_uniform_float_values[0].el; i = (1 << bitcast(select(1, 2, (x_38 >= x_40)))); loop { var x_57 : bool; var x_58_phi : bool; let x_48 : i32 = i; let x_50 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_51 : bool = (x_48 != x_50); x_58_phi = x_51; if (x_51) { let x_54 : i32 = i; let x_56 : i32 = x_6.x_GLF_uniform_int_values[1].el; x_57 = (x_54 < x_56); x_58_phi = x_57; } let x_58 : bool = x_58_phi; if (x_58) { } else { break; } let x_61 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_64 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_67 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_70 : i32 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_61), f32(x_64), f32(x_67), f32(x_70)); continuing { let x_73 : i32 = i; i = (x_73 + 1); } } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }