var x_GLF_global_loop_count : i32; var x_GLF_color : vec4; fn main_1() { var m23 : mat2x3; var m24 : mat2x4; var m32 : mat3x2; var m33 : mat3x3; var m34 : mat3x4; var m42 : mat4x2; var m43 : mat4x3; var m44 : mat4x4; var i : i32; var i_1 : i32; var i_2 : i32; var i_3 : i32; var i_4 : i32; var i_5 : i32; var i_6 : i32; var i_7 : i32; var i_8 : i32; var i_9 : i32; var i_10 : i32; var i_11 : i32; var i_12 : i32; var i_13 : i32; var i_14 : i32; var i_15 : i32; var i_16 : i32; var i_17 : i32; var i_18 : i32; var i_19 : i32; var i_20 : i32; var i_21 : i32; var i_22 : i32; var i_23 : i32; var i_24 : i32; var i_25 : i32; var i_26 : i32; var i_27 : i32; var i_28 : i32; var i_29 : i32; var i_30 : i32; var i_31 : i32; var i_32 : i32; var i_33 : i32; var i_34 : i32; var i_35 : i32; var i_36 : i32; var i_37 : i32; var sum : f32; var r : i32; x_GLF_global_loop_count = 0; m23 = mat2x3(vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 0.0)); m24 = mat2x4(vec4(0.0, 0.0, 0.0, 0.0), vec4(0.0, 0.0, 0.0, 0.0)); m32 = mat3x2(vec2(0.0, 0.0), vec2(0.0, 0.0), vec2(0.0, 0.0)); m33 = mat3x3(vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 0.0)); m34 = mat3x4(vec4(0.0, 0.0, 0.0, 0.0), vec4(0.0, 0.0, 0.0, 0.0), vec4(0.0, 0.0, 0.0, 0.0)); m42 = mat4x2(vec2(0.0, 0.0), vec2(0.0, 0.0), vec2(0.0, 0.0), vec2(0.0, 0.0)); m43 = mat4x3(vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 0.0)); m44 = mat4x4(vec4(0.0, 0.0, 0.0, 0.0), vec4(0.0, 0.0, 0.0, 0.0), vec4(0.0, 0.0, 0.0, 0.0), vec4(0.0, 0.0, 0.0, 0.0)); i = 0; loop { let x_105 : i32 = i; if ((x_105 < 1)) { } else { break; } i_1 = 0; loop { let x_112 : i32 = i_1; if ((x_112 < 1)) { } else { break; } i_2 = 0; loop { let x_119 : i32 = i_2; if ((x_119 < 1)) { } else { break; } i_3 = 0; loop { let x_126 : i32 = i_3; if ((x_126 < 1)) { } else { break; } i_4 = 0; loop { let x_133 : i32 = i_4; if ((x_133 < 1)) { } else { break; } i_5 = 0; loop { let x_140 : i32 = i_5; if ((x_140 < 1)) { } else { break; } i_6 = 0; loop { let x_147 : i32 = i_6; if ((x_147 < 1)) { } else { break; } i_7 = 0; loop { let x_154 : i32 = i_7; if ((x_154 < 1)) { } else { break; } i_8 = 0; loop { let x_161 : i32 = i_8; if ((x_161 < 1)) { } else { break; } i_9 = 0; loop { let x_168 : i32 = i_9; if ((x_168 < 1)) { } else { break; } i_10 = 0; loop { let x_175 : i32 = i_10; if ((x_175 < 1)) { } else { break; } i_11 = 0; loop { let x_182 : i32 = i_11; if ((x_182 < 1)) { } else { break; } i_12 = 0; loop { let x_189 : i32 = i_12; if ((x_189 < 1)) { } else { break; } i_13 = 0; loop { let x_196 : i32 = i_13; if ((x_196 < 1)) { } else { break; } i_14 = 0; loop { let x_203 : i32 = i_14; if ((x_203 < 1)) { } else { break; } i_15 = 0; loop { let x_210 : i32 = i_15; if ((x_210 < 1)) { } else { break; } i_16 = 0; loop { let x_217 : i32 = i_16; if ((x_217 < 1)) { } else { break; } i_17 = 0; loop { let x_224 : i32 = i_17; if ((x_224 < 1)) { } else { break; } i_18 = 0; loop { let x_231 : i32 = i_18; if ((x_231 < 1)) { } else { break; } i_19 = 0; loop { let x_238 : i32 = i_19; if ((x_238 < 1)) { } else { break; } i_20 = 0; loop { let x_245 : i32 = i_20; if ((x_245 < 1)) { } else { break; } i_21 = 0; loop { let x_252 : i32 = i_21; if ((x_252 < 1)) { } else { break; } i_22 = 0; loop { let x_259 : i32 = i_22; if ((x_259 < 1)) { } else { break; } i_23 = 0; loop { let x_266 : i32 = i_23; if ((x_266 < 1)) { } else { break; } i_24 = 0; loop { let x_273 : i32 = i_24; if ((x_273 < 1)) { } else { break; } i_25 = 0; loop { let x_280 : i32 = i_25; if ((x_280 < 1)) { } else { break; } i_26 = 0; loop { let x_287 : i32 = i_26; if ((x_287 < 1)) { } else { break; } i_27 = 0; loop { let x_294 : i32 = i_27; if ((x_294 < 1)) { } else { break; } i_28 = 0; loop { let x_301 : i32 = i_28; if ((x_301 < 1)) { } else { break; } i_29 = 0; loop { let x_308 : i32 = i_29; if ((x_308 < 1)) { } else { break; } i_30 = 0; loop { let x_315 : i32 = i_30; if ((x_315 < 1)) { } else { break; } i_31 = 0; loop { let x_322 : i32 = i_31; if ((x_322 < 1)) { } else { break; } i_32 = 0; loop { let x_329 : i32 = i_32; if ((x_329 < 1)) { } else { break; } i_33 = 0; loop { let x_336 : i32 = i_33; if ((x_336 < 1)) { } else { break; } i_34 = 0; loop { let x_343 : i32 = i_34; if ((x_343 < 1)) { } else { break; } i_35 = 0; loop { let x_350 : i32 = i_35; if ((x_350 < 1)) { } else { break; } i_36 = 0; loop { let x_357 : i32 = i_36; if ((x_357 < 1)) { } else { break; } i_37 = 0; loop { let x_364 : i32 = i_37; if ((x_364 < 1)) { } else { break; } loop { let x_371 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_371 + 1); continuing { let x_373 : i32 = x_GLF_global_loop_count; if ((x_373 < 98)) { } else { break; } } } let x_375 : i32 = i_37; let x_376 : i32 = i_37; m23[x_375][x_376] = 1.0; let x_378 : i32 = i_37; let x_379 : i32 = i_37; m24[x_378][x_379] = 1.0; let x_381 : i32 = i_37; let x_382 : i32 = i_37; m32[x_381][x_382] = 1.0; let x_384 : i32 = i_37; let x_385 : i32 = i_37; m33[x_384][x_385] = 1.0; let x_387 : i32 = i_37; let x_388 : i32 = i_37; m34[x_387][x_388] = 1.0; let x_390 : i32 = i_37; let x_391 : i32 = i_37; m42[x_390][x_391] = 1.0; let x_393 : i32 = i_37; let x_394 : i32 = i_37; m43[x_393][x_394] = 1.0; let x_396 : i32 = i_37; let x_397 : i32 = i_37; m44[x_396][x_397] = 1.0; continuing { let x_399 : i32 = i_37; i_37 = (x_399 + 1); } } continuing { let x_401 : i32 = i_36; i_36 = (x_401 + 1); } } continuing { let x_403 : i32 = i_35; i_35 = (x_403 + 1); } } continuing { let x_405 : i32 = i_34; i_34 = (x_405 + 1); } } continuing { let x_407 : i32 = i_33; i_33 = (x_407 + 1); } } continuing { let x_409 : i32 = i_32; i_32 = (x_409 + 1); } } continuing { let x_411 : i32 = i_31; i_31 = (x_411 + 1); } } continuing { let x_413 : i32 = i_30; i_30 = (x_413 + 1); } } continuing { let x_415 : i32 = i_29; i_29 = (x_415 + 1); } } continuing { let x_417 : i32 = i_28; i_28 = (x_417 + 1); } } continuing { let x_419 : i32 = i_27; i_27 = (x_419 + 1); } } continuing { let x_421 : i32 = i_26; i_26 = (x_421 + 1); } } continuing { let x_423 : i32 = i_25; i_25 = (x_423 + 1); } } continuing { let x_425 : i32 = i_24; i_24 = (x_425 + 1); } } continuing { let x_427 : i32 = i_23; i_23 = (x_427 + 1); } } continuing { let x_429 : i32 = i_22; i_22 = (x_429 + 1); } } continuing { let x_431 : i32 = i_21; i_21 = (x_431 + 1); } } continuing { let x_433 : i32 = i_20; i_20 = (x_433 + 1); } } continuing { let x_435 : i32 = i_19; i_19 = (x_435 + 1); } } continuing { let x_437 : i32 = i_18; i_18 = (x_437 + 1); } } continuing { let x_439 : i32 = i_17; i_17 = (x_439 + 1); } } continuing { let x_441 : i32 = i_16; i_16 = (x_441 + 1); } } continuing { let x_443 : i32 = i_15; i_15 = (x_443 + 1); } } continuing { let x_445 : i32 = i_14; i_14 = (x_445 + 1); } } continuing { let x_447 : i32 = i_13; i_13 = (x_447 + 1); } } continuing { let x_449 : i32 = i_12; i_12 = (x_449 + 1); } } continuing { let x_451 : i32 = i_11; i_11 = (x_451 + 1); } } continuing { let x_453 : i32 = i_10; i_10 = (x_453 + 1); } } continuing { let x_455 : i32 = i_9; i_9 = (x_455 + 1); } } continuing { let x_457 : i32 = i_8; i_8 = (x_457 + 1); } } continuing { let x_459 : i32 = i_7; i_7 = (x_459 + 1); } } continuing { let x_461 : i32 = i_6; i_6 = (x_461 + 1); } } continuing { let x_463 : i32 = i_5; i_5 = (x_463 + 1); } } continuing { let x_465 : i32 = i_4; i_4 = (x_465 + 1); } } continuing { let x_467 : i32 = i_3; i_3 = (x_467 + 1); } } continuing { let x_469 : i32 = i_2; i_2 = (x_469 + 1); } } continuing { let x_471 : i32 = i_1; i_1 = (x_471 + 1); } } continuing { let x_473 : i32 = i; i = (x_473 + 1); } } sum = 0.0; r = 0; loop { let x_479 : i32 = x_GLF_global_loop_count; if ((x_479 < 100)) { } else { break; } let x_482 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_482 + 1); let x_484 : i32 = r; let x_486 : f32 = m23[0][x_484]; let x_487 : f32 = sum; sum = (x_487 + x_486); let x_489 : i32 = r; let x_491 : f32 = m24[0][x_489]; let x_492 : f32 = sum; sum = (x_492 + x_491); let x_494 : i32 = r; let x_496 : f32 = m32[0][x_494]; let x_497 : f32 = sum; sum = (x_497 + x_496); let x_499 : i32 = r; let x_501 : f32 = m33[0][x_499]; let x_502 : f32 = sum; sum = (x_502 + x_501); let x_504 : i32 = r; let x_506 : f32 = m34[0][x_504]; let x_507 : f32 = sum; sum = (x_507 + x_506); let x_509 : i32 = r; let x_511 : f32 = m42[0][x_509]; let x_512 : f32 = sum; sum = (x_512 + x_511); let x_514 : i32 = r; let x_516 : f32 = m43[0][x_514]; let x_517 : f32 = sum; sum = (x_517 + x_516); let x_519 : i32 = r; let x_521 : f32 = m44[0][x_519]; let x_522 : f32 = sum; sum = (x_522 + x_521); continuing { let x_524 : i32 = r; r = (x_524 + 1); } } let x_526 : f32 = sum; if ((x_526 == 8.0)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }