struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf1 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(1) var x_7 : buf1; var gl_FragCoord : vec4; @group(0) @binding(0) var x_11 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; var j : i32; let x_36 : i32 = x_7.x_GLF_uniform_int_values[2].el; a = x_36; let x_38 : i32 = x_7.x_GLF_uniform_int_values[2].el; i = x_38; loop { let x_43 : i32 = i; let x_45 : i32 = x_7.x_GLF_uniform_int_values[0].el; if ((x_43 < x_45)) { } else { break; } let x_49 : i32 = x_7.x_GLF_uniform_int_values[2].el; j = x_49; loop { let x_54 : i32 = j; let x_56 : i32 = x_7.x_GLF_uniform_int_values[0].el; if ((x_54 < x_56)) { } else { break; } loop { let x_64 : i32 = x_7.x_GLF_uniform_int_values[1].el; a = x_64; let x_66 : f32 = gl_FragCoord.y; let x_68 : f32 = x_11.x_GLF_uniform_float_values[0].el; if ((x_66 < x_68)) { discard; } continuing { let x_72 : i32 = a; let x_74 : i32 = x_7.x_GLF_uniform_int_values[1].el; if ((x_72 < x_74)) { } else { break; } } } let x_77 : f32 = gl_FragCoord.y; let x_79 : f32 = x_11.x_GLF_uniform_float_values[0].el; if ((x_77 < x_79)) { break; } continuing { let x_83 : i32 = j; j = (x_83 + 1); } } continuing { let x_85 : i32 = i; i = (x_85 + 1); } } let x_87 : i32 = a; let x_89 : i32 = x_7.x_GLF_uniform_int_values[1].el; if ((x_87 == x_89)) { let x_94 : i32 = a; let x_97 : i32 = x_7.x_GLF_uniform_int_values[2].el; let x_100 : i32 = x_7.x_GLF_uniform_int_values[2].el; let x_102 : i32 = a; x_GLF_color = vec4(f32(x_94), f32(x_97), f32(x_100), f32(x_102)); } else { let x_106 : i32 = x_7.x_GLF_uniform_int_values[2].el; let x_107 : f32 = f32(x_106); x_GLF_color = vec4(x_107, x_107, x_107, x_107); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }