SKIP: FAILED static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float fx_() { const float x_50 = gl_FragCoord.y; if ((x_50 >= 0.0f)) { const float x_55 = asfloat(x_7[0].y); return x_55; } [loop] while (true) { if (true) { } else { break; } x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); } return 0.0f; } void main_1() { float x2 = 0.0f; float B = 0.0f; float k0 = 0.0f; x2 = 1.0f; B = 1.0f; const float x_34 = fx_(); x_GLF_color = float4(x_34, 0.0f, 0.0f, 1.0f); [loop] while (true) { if ((x2 > 2.0f)) { } else { break; } const float x_43 = fx_(); const float x_44 = fx_(); k0 = (x_43 - x_44); B = k0; x2 = B; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_4 = {x_GLF_color}; return tint_symbol_4; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } error: validation errors C:\src\temp\u17p0.0:62: error: Loop must have break. Validation failed.