#include <metal_stdlib>

using namespace metal;

template<typename T, size_t N>
struct tint_array {
    const constant T& operator[](size_t i) const constant { return elements[i]; }
    device T& operator[](size_t i) device { return elements[i]; }
    const device T& operator[](size_t i) const device { return elements[i]; }
    thread T& operator[](size_t i) thread { return elements[i]; }
    const thread T& operator[](size_t i) const thread { return elements[i]; }
    threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
    const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
    T elements[N];
};

fragment void tint_symbol() {
  tint_array<float, 4> signed_literal = {};
  tint_array<float, 4> unsigned_literal = {};
  tint_array<float, 4> signed_constant = {};
  tint_array<float, 4> unsigned_constant = {};
  signed_literal = unsigned_constant;
  signed_constant = unsigned_literal;
  return;
}