SKIP: FAILED struct tint_symbol_1 { nointerpolation int loc0 : TEXCOORD0; nointerpolation uint loc1 : TEXCOORD1; float loc2 : TEXCOORD2; float4 loc3 : TEXCOORD3; float16_t loc4 : TEXCOORD4; vector<float16_t, 3> loc5 : TEXCOORD5; }; void main_inner(int loc0, uint loc1, float loc2, float4 loc3, float16_t loc4, vector<float16_t, 3> loc5) { const int i = loc0; const uint u = loc1; const float f = loc2; const float4 v = loc3; const float16_t x = loc4; const vector<float16_t, 3> y = loc5; } void main(tint_symbol_1 tint_symbol) { main_inner(tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3, tint_symbol.loc4, tint_symbol.loc5); return; } FXC validation failure: D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x0000020BD1D24AC0(6,3-11): error X3000: unrecognized identifier 'float16_t'