cbuffer cbuffer_data : register(b0, space0) { uint4 data[3]; }; float3x2 tint_symbol_2(uint4 buffer[3], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; uint4 ubo_load = buffer[scalar_offset / 4]; const uint scalar_offset_1 = ((offset + 8u)) / 4; uint4 ubo_load_1 = buffer[scalar_offset_1 / 4]; const uint scalar_offset_2 = ((offset + 16u)) / 4; uint4 ubo_load_2 = buffer[scalar_offset_2 / 4]; return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); } void main() { const float2 x = mul(asfloat(data[2].xyz), tint_symbol_2(data, 0u)); return; }