struct buf0 { one : f32, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn func_() { let x_28 : f32 = x_6.one; if ((1.0 > x_28)) { discard; } return; } fn main_1() { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); loop { func_(); if (false) { } else { break; } } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }