#include using namespace metal; struct ComputeInputs { uint3 local_invocation_id; uint local_invocation_index; uint3 global_invocation_id; uint3 workgroup_id; }; void tint_symbol_inner(ComputeInputs inputs) { uint const foo = (((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x); } kernel void tint_symbol(uint3 local_invocation_id [[thread_position_in_threadgroup]], uint local_invocation_index [[thread_index_in_threadgroup]], uint3 global_invocation_id [[thread_position_in_grid]], uint3 workgroup_id [[threadgroup_position_in_grid]]) { ComputeInputs const tint_symbol_1 = {.local_invocation_id=local_invocation_id, .local_invocation_index=local_invocation_index, .global_invocation_id=global_invocation_id, .workgroup_id=workgroup_id}; tint_symbol_inner(tint_symbol_1); return; }