; SPIR-V ; Version: 1.3 ; Generator: Google Tint Compiler; 0 ; Bound: 32 ; Schema: 0 OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %gl_Position_1 %vertex_point_size OpName %gl_Position_1 "gl_Position_1" OpName %vertex_point_size "vertex_point_size" OpName %gl_Position "gl_Position" OpName %main_1 "main_1" OpName %main_out "main_out" OpMemberName %main_out 0 "gl_Position" OpName %main_inner "main_inner" OpName %main "main" OpDecorate %gl_Position_1 BuiltIn Position OpDecorate %vertex_point_size BuiltIn PointSize OpMemberDecorate %main_out 0 Offset 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %5 = OpConstantNull %v4float %gl_Position_1 = OpVariable %_ptr_Output_v4float Output %5 %_ptr_Output_float = OpTypePointer Output %float %8 = OpConstantNull %float %vertex_point_size = OpVariable %_ptr_Output_float Output %8 %_ptr_Private_v4float = OpTypePointer Private %v4float %gl_Position = OpVariable %_ptr_Private_v4float Private %5 %void = OpTypeVoid %11 = OpTypeFunction %void %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_ptr_Private_float = OpTypePointer Private %float %float_0 = OpConstant %float 0 %main_out = OpTypeStruct %v4float %20 = OpTypeFunction %main_out %float_1 = OpConstant %float 1 %main_1 = OpFunction %void None %11 %14 = OpLabel %18 = OpAccessChain %_ptr_Private_float %gl_Position %uint_1 OpStore %18 %float_0 OpReturn OpFunctionEnd %main_inner = OpFunction %main_out None %20 %23 = OpLabel %24 = OpFunctionCall %void %main_1 %25 = OpLoad %v4float %gl_Position %26 = OpCompositeConstruct %main_out %25 OpReturnValue %26 OpFunctionEnd %main = OpFunction %void None %11 %28 = OpLabel %29 = OpFunctionCall %main_out %main_inner %30 = OpCompositeExtract %v4float %29 0 OpStore %gl_Position_1 %30 OpStore %vertex_point_size %float_1 OpReturn OpFunctionEnd