#include using namespace metal; struct main_out { float4 x_1_1; }; struct tint_symbol_1 { float4 x_1_1 [[position]]; }; void main_1(thread uint* const tint_symbol_3) { uint const x_2 = *(tint_symbol_3); return; } main_out tint_symbol_inner(uint x_4_param, thread uint* const tint_symbol_4, thread float4* const tint_symbol_5) { *(tint_symbol_4) = x_4_param; main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_1_1=*(tint_symbol_5)}; return tint_symbol_2; } vertex tint_symbol_1 tint_symbol(uint x_4_param [[vertex_id]]) { thread uint tint_symbol_6 = 0u; thread float4 tint_symbol_7 = 0.0f; main_out const inner_result = tint_symbol_inner(x_4_param, &(tint_symbol_6), &(tint_symbol_7)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_1_1 = inner_result.x_1_1; return wrapper_result; }