[[group(0), binding(0)]] var x_2 : texture_2d; [[group(0), binding(1)]] var x_3 : sampler; fn main_1() { var var_1 : vec4; let x_22 : vec4 = textureSample(x_2, x_3, vec2(0.0, 0.0)); let x_26 : vec4 = textureSample(x_2, x_3, vec2(0.0, 0.0)); var_1 = (x_22 + x_26); return; } [[stage(fragment)]] fn main() { main_1(); }