#version 310 es precision mediump float; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { vec3 inner; } prevent_dce; void dpdxFine_f92fb6() { vec3 res = dFdx(vec3(1.0f)); prevent_dce.inner = res; } void fragment_main() { dpdxFine_f92fb6(); } void main() { fragment_main(); return; }