#include using namespace metal; void textureSample_c2f4e8(depthcube_array tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) { float res = tint_symbol.sample(tint_symbol_1, float3(1.0f), 1); *(tint_symbol_2) = res; } fragment void fragment_main(depthcube_array tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) { textureSample_c2f4e8(tint_symbol_3, tint_symbol_4, tint_symbol_5); return; }