fn countOneBits_65d2ae() { var arg_0 = vec3(1i); var res : vec3 = countOneBits(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { countOneBits_65d2ae(); return vec4(); } @fragment fn fragment_main() { countOneBits_65d2ae(); } @compute @workgroup_size(1) fn compute_main() { countOneBits_65d2ae(); }