RWByteAddressBuffer prevent_dce : register(u0, space2); void saturate_dcde71() { vector arg_0 = (float16_t(2.0h)).xxxx; vector res = saturate(arg_0); prevent_dce.Store >(0u, res); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { saturate_dcde71(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { saturate_dcde71(); return; } [numthreads(1, 1, 1)] void compute_main() { saturate_dcde71(); return; }