fn smoothstep_aad1db() { var arg_0 = vec3(2.0f); var arg_1 = vec3(4.0f); var arg_2 = vec3(3.0f); var res : vec3 = smoothstep(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_aad1db(); return vec4(); } @fragment fn fragment_main() { smoothstep_aad1db(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_aad1db(); }