#version 310 es struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; mat3x2 coordTransformationMatrix; uint pad_2; uint pad_3; }; struct ExternalTextureParams_std140 { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; vec2 coordTransformationMatrix_0; vec2 coordTransformationMatrix_1; vec2 coordTransformationMatrix_2; uint pad_2; uint pad_3; }; layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo { ExternalTextureParams_std140 inner; } ext_tex_params; uniform highp sampler2D arg_0_1; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { uvec2 inner; } prevent_dce; void textureDimensions_cdc6c9() { uvec2 res = uvec2(textureSize(arg_0_1, 0)); prevent_dce.inner = res; } vec4 vertex_main() { textureDimensions_cdc6c9(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; mat3x2 coordTransformationMatrix; uint pad_2; uint pad_3; }; struct ExternalTextureParams_std140 { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; vec2 coordTransformationMatrix_0; vec2 coordTransformationMatrix_1; vec2 coordTransformationMatrix_2; uint pad_2; uint pad_3; }; layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo { ExternalTextureParams_std140 inner; } ext_tex_params; uniform highp sampler2D arg_0_1; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { uvec2 inner; } prevent_dce; void textureDimensions_cdc6c9() { uvec2 res = uvec2(textureSize(arg_0_1, 0)); prevent_dce.inner = res; } void fragment_main() { textureDimensions_cdc6c9(); } void main() { fragment_main(); return; } #version 310 es struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; mat3x2 coordTransformationMatrix; uint pad_2; uint pad_3; }; struct ExternalTextureParams_std140 { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; vec2 coordTransformationMatrix_0; vec2 coordTransformationMatrix_1; vec2 coordTransformationMatrix_2; uint pad_2; uint pad_3; }; layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo { ExternalTextureParams_std140 inner; } ext_tex_params; uniform highp sampler2D arg_0_1; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { uvec2 inner; } prevent_dce; void textureDimensions_cdc6c9() { uvec2 res = uvec2(textureSize(arg_0_1, 0)); prevent_dce.inner = res; } void compute_main() { textureDimensions_cdc6c9(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }