@group(1) @binding(0) var arg_0 : texture_depth_cube; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureSampleCompareLevel_1568e3() { var arg_2 = vec3<f32>(1.0f); var arg_3 = 1.0f; var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureSampleCompareLevel_1568e3(); return vec4<f32>(); } @fragment fn fragment_main() { textureSampleCompareLevel_1568e3(); } @compute @workgroup_size(1) fn compute_main() { textureSampleCompareLevel_1568e3(); }