; SPIR-V ; Version: 1.3 ; Generator: Google Tint Compiler; 0 ; Bound: 45 ; Schema: 0 OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint GLCompute %compute_main "compute_main" OpExecutionMode %fragment_main OriginUpperLeft OpExecutionMode %compute_main LocalSize 1 1 1 OpName %value "value" OpName %vertex_point_size "vertex_point_size" OpName %arg_0 "arg_0" OpName %textureStore_9aedd3 "textureStore_9aedd3" OpName %arg_1 "arg_1" OpName %arg_2 "arg_2" OpName %vertex_main_inner "vertex_main_inner" OpName %vertex_main "vertex_main" OpName %fragment_main "fragment_main" OpName %compute_main "compute_main" OpDecorate %value BuiltIn Position OpDecorate %vertex_point_size BuiltIn PointSize OpDecorate %arg_0 NonReadable OpDecorate %arg_0 DescriptorSet 1 OpDecorate %arg_0 Binding 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %5 = OpConstantNull %v4float %value = OpVariable %_ptr_Output_v4float Output %5 %_ptr_Output_float = OpTypePointer Output %float %8 = OpConstantNull %float %vertex_point_size = OpVariable %_ptr_Output_float Output %8 %11 = OpTypeImage %float 3D 0 0 0 2 Rgba8 %_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant %void = OpTypeVoid %12 = OpTypeFunction %void %uint = OpTypeInt 32 0 %v3uint = OpTypeVector %uint 3 %uint_1 = OpConstant %uint 1 %19 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1 %_ptr_Function_v3uint = OpTypePointer Function %v3uint %22 = OpConstantNull %v3uint %float_1 = OpConstant %float 1 %24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 %_ptr_Function_v4float = OpTypePointer Function %v4float %32 = OpTypeFunction %v4float %textureStore_9aedd3 = OpFunction %void None %12 %15 = OpLabel %arg_1 = OpVariable %_ptr_Function_v3uint Function %22 %arg_2 = OpVariable %_ptr_Function_v4float Function %5 OpStore %arg_1 %19 OpStore %arg_2 %24 %28 = OpLoad %11 %arg_0 %29 = OpLoad %v3uint %arg_1 %30 = OpLoad %v4float %arg_2 %31 = OpVectorShuffle %v4float %30 %30 2 1 0 3 OpImageWrite %28 %29 %31 OpReturn OpFunctionEnd %vertex_main_inner = OpFunction %v4float None %32 %34 = OpLabel %35 = OpFunctionCall %void %textureStore_9aedd3 OpReturnValue %5 OpFunctionEnd %vertex_main = OpFunction %void None %12 %37 = OpLabel %38 = OpFunctionCall %v4float %vertex_main_inner OpStore %value %38 OpStore %vertex_point_size %float_1 OpReturn OpFunctionEnd %fragment_main = OpFunction %void None %12 %40 = OpLabel %41 = OpFunctionCall %void %textureStore_9aedd3 OpReturn OpFunctionEnd %compute_main = OpFunction %void None %12 %43 = OpLabel %44 = OpFunctionCall %void %textureStore_9aedd3 OpReturn OpFunctionEnd