@compute @workgroup_size(1)
fn main() {
  let va = vec4<f32>();
  let a = degrees(va);
  let vb = vec4<f32>(1.0);
  let b = degrees(vb);
  let vc = vec4<f32>(1.0, 2.0, 3.0, 4.0);
  let c = degrees(vc);
  let vd = vec3<f32>();
  let d = degrees(vd);
  let ve = vec3<f32>(1.0);
  let e = degrees(ve);
  let vf = vec3<f32>(1.0, 2.0, 3.0);
  let f = degrees(vf);
  let vg = vec2<f32>();
  let g = degrees(vg);
  let vh = vec2<f32>(1.0);
  let h = degrees(vh);
  let vi = vec2<f32>(1.0, 2.0);
  let i = degrees(vi);
  let vj = 1.0;
  let j = degrees(vj);
  let vk = 2.0;
  let k = degrees(vk);
  let vl = 3.0;
  let l = degrees(vl);
}