@compute @workgroup_size(1) fn main() { let va = vec4<f32>(); let a = degrees(va); let vb = vec4<f32>(1.0); let b = degrees(vb); let vc = vec4<f32>(1.0, 2.0, 3.0, 4.0); let c = degrees(vc); let vd = vec3<f32>(); let d = degrees(vd); let ve = vec3<f32>(1.0); let e = degrees(ve); let vf = vec3<f32>(1.0, 2.0, 3.0); let f = degrees(vf); let vg = vec2<f32>(); let g = degrees(vg); let vh = vec2<f32>(1.0); let h = degrees(vh); let vi = vec2<f32>(1.0, 2.0); let i = degrees(vi); let vj = 1.0; let j = degrees(vj); let vk = 2.0; let k = degrees(vk); let vl = 3.0; let l = degrees(vl); }