#version 310 es precision mediump float; layout(location = 0) out vec4 value; void bar() { } vec4 tint_symbol() { vec2 a = vec2(0.0f); bar(); return vec4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f); } void main() { vec4 inner_result = tint_symbol(); value = inner_result; return; }