struct strided_arr { @size(16) el : i32, } alias Arr = array<strided_arr, 4u>; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var<uniform> x_6 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var i : i32; var a : array<i32, 2u>; let x_32 : i32 = x_6.x_GLF_uniform_int_values[2].el; i = x_32; loop { let x_37 : i32 = i; let x_39 : i32 = x_6.x_GLF_uniform_int_values[0].el; if ((x_37 < x_39)) { } else { break; } let x_43 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_44 : i32 = i; let x_46 : i32 = x_6.x_GLF_uniform_int_values[3].el; a = array<i32, 2u>(x_43, ((vec2<i32>(x_44, x_44) % vec2<i32>(3, x_46))).y); continuing { let x_52 : i32 = i; i = (x_52 + 1); } } let x_55 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_57 : i32 = a[x_55]; let x_60 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_63 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_66 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_68 : i32 = a[x_66]; x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_68)); return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }