#include using namespace metal; struct frexp_result_vec3_f16 { half3 sig; int3 exp; }; frexp_result_vec3_f16 tint_frexp(half3 param_0) { frexp_result_vec3_f16 result; result.sig = frexp(param_0, result.exp); return result; } void frexp_ae4a66() { half3 arg_0 = half3(0.0h); frexp_result_vec3_f16 res = tint_frexp(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { frexp_ae4a66(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_ae4a66(); return; } kernel void compute_main() { frexp_ae4a66(); return; }