SKIP: FAILED void smoothstep_6e7a74() { vector arg_0 = (float16_t(0.0h)).xxx; vector arg_1 = (float16_t(0.0h)).xxx; vector arg_2 = (float16_t(0.0h)).xxx; vector res = smoothstep(arg_0, arg_1, arg_2); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { smoothstep_6e7a74(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { smoothstep_6e7a74(); return; } [numthreads(1, 1, 1)] void compute_main() { smoothstep_6e7a74(); return; } FXC validation failure: D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x0000018E52AF3660(2,10-18): error X3000: syntax error: unexpected token 'float16_t' D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x0000018E52AF3660(3,10-18): error X3000: syntax error: unexpected token 'float16_t' D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x0000018E52AF3660(4,10-18): error X3000: syntax error: unexpected token 'float16_t' D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x0000018E52AF3660(5,10-18): error X3000: syntax error: unexpected token 'float16_t'