#version 310 es uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) { uint s = min(offset, 32u); uint e = min(32u, (s + count)); return bitfieldInsert(v, n, int(s), int((e - s))); } void f_1() { uvec3 v = uvec3(0u); uvec3 n = uvec3(0u); uint offset_1 = 0u; uint count = 0u; uvec3 x_15 = tint_insert_bits(v, n, offset_1, count); return; } void f() { f_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }