fn acos_a610c4() { var res : vec3<f32> = acos(vec3<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { acos_a610c4(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { acos_a610c4(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { acos_a610c4(); }