#include using namespace metal; void foo(int maybe_zero) { thread int tint_symbol = 0; thread float tint_symbol_1 = 0.0f; tint_symbol = (tint_symbol / 0); tint_symbol = (tint_symbol % 0); tint_symbol = (tint_symbol / maybe_zero); tint_symbol = (tint_symbol % maybe_zero); tint_symbol_1 = (tint_symbol_1 / 0.0f); tint_symbol_1 = fmod(tint_symbol_1, 0.0f); tint_symbol_1 = (tint_symbol_1 / float(maybe_zero)); tint_symbol_1 = fmod(tint_symbol_1, float(maybe_zero)); }