bool2 tint_isNormal(float2 param_0) { uint2 exponent = asuint(param_0) & 0x7f80000; uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } void isNormal_b00ab1() { bool2 res = tint_isNormal(float2(0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { isNormal_b00ab1(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { isNormal_b00ab1(); return; } [numthreads(1, 1, 1)] void compute_main() { isNormal_b00ab1(); return; }