struct modf_result_vec3 { float3 fract; float3 whole; }; modf_result_vec3 tint_modf(float3 param_0) { float3 whole; float3 fract = modf(param_0, whole); modf_result_vec3 result = {fract, whole}; return result; } void modf_2199f1() { modf_result_vec3 res = tint_modf(float3(0.0f, 0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { modf_2199f1(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { modf_2199f1(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_2199f1(); return; }