[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSample_02aa9b() { var res : vec4<f32> = textureSample(arg_0, arg_1, vec2<f32>(), 1, vec2<i32>()); } [[stage(fragment)]] fn fragment_main() { textureSample_02aa9b(); }