fn min_af326d() { var res : f32 = min(1.0, 1.0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { min_af326d(); return vec4(); } @stage(fragment) fn fragment_main() { min_af326d(); } @stage(compute) @workgroup_size(1) fn compute_main() { min_af326d(); }